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Diablo 3 How To Get Firebird Set

Introduction

Firebird Flame Blades Solo Push
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Firebird's Finery has been one of the weakest and most clunky sets in the game for quite some time, having to juggle between 3 Fire abilities to do good from its set bonuses. Comically enough, the strongest Firebird build iterations accept been using non-Burn down abilities! Nevertheless, Firebird'southward Finery had its glory days of dominating the META every bit a Trash Killer from Flavor 12 to 15 using Shooting star Star Pact alongside channeling multipliers like Deathwish.

Patch ii.seven.0 and Flavor 23, even so, brought us a complete rework of this set up. Firebird's Finery always had a strong fantasy around the Phoenix theme with the (2) Bonus "rising from the ashes" cheat death and the Fire element with an Ignite DoT.

But this new rework created a specific playstyle based around channeling Disintegrate to Ignite monsters and build Combustion stacks with the (four) Bonus. These stacks are then used to buff our Ignite DoT when hitting monsters with another Fire ability, on peak of reducing our Teleport Cooldown.

While self-bandage Flame Blades was completely overshadowed past Mirror Image s in Season 23 and Flavor 24, the nerf to them in Season 25 brought this build into the light as the best Firebird setup, especially with Soul Shards!

This, however, comes at the toll of not existence able to do good from the best way to calibration our damage in density: Area Damage does not work with the Ignite DoT! As a consequence, we stack Assault Speed to maximize our hit count and the resulting Ignite DoT ticks. To get as many (6) Bonus Ignite procs equally possible, this iteration utilizes Spectral Blade Flame Blades in combination with Fragment of Destiny and The Shame of Delsere to reach insane Attack Speed Breakpoints. This guide volition explicate everything there is to know for you to master this unique melee Sorcerer!

High DPS ✔
Melee Playstyle ✔
Fast Paced Gameplay ✔
Easy to Get Starter Gear ✔

❌ Hardcap DPS
❌ Sensitive to Breakpoints
❌ Scales Poorly with Density
Vulnerable to Crowd Control


Core Setup

Core Item Build

Items

  • The Firebird's Finery set provides 80% damage reduction to our character as well as a v,000% impairment multiplier and the central Ignite DoT mechanic.
  • Orb of Infinite Depth grants us a massive 80% damage reduction and a 40% separate damage multiplier upon using Explosive Blast.
  • Fragment of Destiny for its 50% split Assail Speed multiplier to Spectral Blade, our chief Ignite DoT proc ability. The Hydra effect is irrelevant.
  • The Shame of Delsere for yet another 50% dissever Attack Speed multiplier to Spectral Blade!
  • Ring of Purple Grandeur allows us to complement Firebird's Finery with other sets such every bit Aughild'due south Authorization and Captain Crimson's Trimmings.
  • Captain Crimson's Trimmings provides us with 20% Cooldown Reduction and grants us harm and toughness based on our CDR and RCR.
  • Jewelry Slots offer several options: Endless Walk and Convention of Elements are commonly used in push meanwhile the combination of Eject's Necklace and Focus & Restraint can be used at college paragon or for speed runs for more damage.

Season 26 Echoing Nightmares

Echoing Nightmares are a new rewarding endgame action set within the memories of fallen Nephalem. Y'all must first learn a Petrified Scream from a Greater Rift Guardian, and then cube it to enter. Once inside you'll be challenged with an countless wave of enemies until you are either overwhelmed or killed. Your goal here is to reach Moving ridge 125 for the highest possible Whisper of Atonement with extra XP rewards added for going higher. Read our complete Season 26 Echoing Nightmare Guide for full data on how it works, and check out our make new Echoing Nightmare Build Tier List and our META post for the best strategies!

Echoing Nightmare Setup
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This build is bad for this game mode. Typically we apply a Greater Rift pushing build with a few tweaks.

Changes

  • Swap Blight of the Stricken for Blight of the Powerful since we are fighting hordes of enemies.


Gameplay

  1. Accomplish Wave 100 and click Speed Pylon to boost your mobility and dodge Green Meteors.
  2. When you are more than than 40% overwhelmed click Channeling Pylon and Power Pylon.
  3. When you are more than 60% overwhelmed click Conduit Pylon.
  4. After all Pylons expire, run away from monsters and dodge everything to squeeze out an actress 3-5 tiers.

The only affair to do is to Teleport around and bodypull enemies together using Atomize while keeping your Orb of Infinite Depth stacks up at all times. A few seconds before your Fire Convention of Elements cycle starts, aqueduct Atomize to get your Combustion stacks to 50 and make certain all monsters are ignited, cast Black Hole Spellsteal to get a huge condiment damage buff for 5 seconds then spam Flame Blades to kill monsters!


Global Stat Priorities

You want to stack damage stats wherever possible, especially Attack Speed, Critical Hit Chance and Impairment besides as Fire Impairment. Area Damage is completely useless in this build (and actively avoided in groups including in Paragon Points).

Flame Blades Set on Speed Breakpoints

Since this build only deals damage with Firebird's Finery (half dozen) Bonus Ignite procs, Attack Speed is our most of import stat past a long shot. Due to Fragment of Destiny and The Shame of Delsere granting us two 50% carve up Attack Speed multipliers, we can achieve the Spectral Bract Flame Blades 11 FPA Breakpoint with 52% Attack Speed. This requires usa to get perfect Assault Speed on both Rings, Weapon and Gloves on top of Paragon Points, Gogok of Swiftness (or at least 5 bleeding targets with Pain Enhancer) and the 6% from the Enchantress' Focused Listen.

In regard to toughness, similar most Wizard setups, we have advantage in some variants of Galvanizing Ward and Magic Weapon Deflection to generate Shields based on our HP pool. This ways Vitality and Life % are very of import as they double dip into Shields. This is why we aim for around 1 million HP in Greater Rift Solo Push. The adjacent priority would exist Armor wherever it is possible, mainly in Chest and Pants sockets using Flawless Imperial Crimson if you feel too squishy.

Cooldown Reduction is merely useful to ease upwards our Orb of Infinite Depth vitrify refresh through Explosive Boom Chain Reaction merely we still want information technology for Captain Crimson's Trimmings (3) Bonus. Crowd Control Reduction is an incredibly valuable secondary Affix to curlicue on both Rings, Amulet and Helmet as we are very sensitive to Hard Crowd Control furnishings and mitigating these will ease upwardly our gameplay significantly. Make sure to get the Primary Affixes locked in before attempting to get CCR though.

i. Do the Challenge Rift for the materials to cube Legendary Powers. Yous tin complete this once a calendar week for additional resources and we always update the guide for y'all!

ii. Gather the full Firebird'south Finery fix. Each piece can be gambled from Kadala for Bloodshard s. Do non salvage any indistinguishable pieces y'all find! Instead convert them to some other part of the gear up with Recipe iv in Kanai'due south Cube. If you have extra materials you can use Recipe 3 to craft the remaining pieces, just this is expensive and non recommended for new players.

3. Gamble from Kadala in this order:

  1. The total Firebird's Finery set
  2. Etched Sigil and Orb of Infinite Depth
  3. Ranslor's Folly and Nemesis Bracers
  4. Goldwrap
  5. Obsidian Ring of the Zodiac and Rechel's Ring of Larceny
  6. Convention of Elements, Focus and Restraint for other variants

4. Craft using Recipe iii in Kanai's Cube in this order:

  1. Create a level 1 Demon Hunter and upgrade Swords to get In-Geom
  2. Create a level i Witch Doctor and upgrade Maces to get Echoing Fury
  3. Rings to become Obsidian Ring of the Zodiac and Rechel's Band of Larceny
  4. Annihilation from the Gamble list in Step 3 that y'all haven't already acquired.

5. Practice Bounties to acquire several important items for this build:

  • Act i: Band of Purple Grandeur
  • Act ii: Gloves of Worship
  • Human activity 3: Avarice Band
  • Act 4: Tin can drib any compensation item from whatsoever act
  • Bounty Turn In: Recipes for Captain Blood-red'south Trimmings, Aughild's Potency, Sage's Journeying and Cain'southward Destiny

six. In that location is one final required piece that is difficult to acquire, Squirt's Necklace. With amulets beingness so expensive to gamble and arts and crafts, we'll accept to search for information technology to drop in Nephalem and Greater Rifts. The biggest hint is to party upward with other players and kindly enquire them to drop any duplicates they discover.

SLOT ITEM STAT PRIORITY
Main-Hand Fragment of Destiny
Echoing Fury
The Furnace (Cubed)
1. Damage Range
2. Socket Ramaladnis Gift
3. Assail Speed
iv. Damage %
5. Elite Harm
6. Intelligence
Ideally, you desire a Cold or Lightning Damage Range in social club to get an additional stack of Elemental Exposure.
Off-Hand
Orb of Infinite Depth
Firebird'due south Eye
Etched Sigil (Cubed)
ane. Critical Hit Run a risk
two. Elite Damage
iii. Cabalistic Power on Disquisitional Hit
4. Intelligence
Helm Firebirds Plume
The Swami
1. Critical Hit Chance
ii. Intelligence
3. Vitality
4. Socket
Gloves Firebirds Talons 1. Assault Speed
2. Critical Hit Take chances
three. Disquisitional Hitting Damage
4. Intelligence
Shoulders Firebirds Pinions
Aughild's Ability (Crafted)
1. Intelligence
ii. Vitality
3. Life %
4. Cooldown Reduction
Breast Firebirds Chest
Aughild'south Rule (Crafted)
Aquila Cuirass (Cubed)
ane. Sockets Flawless Majestic Topaz
2. Intelligence
3. Vitality
4. Elite Damage Reduction
v. Armor
Pants Firebirds Downwardly
Captain Crimson's Thrust (Crafted)
i. Sockets Flawless Royal Topaz
2. Intelligence
3. Vitality
four. Armor
Boots Firebirds Tarsi
Captain Crimson's Waders (Crafted)
ane. Intelligence
2. Vitality
three. Armor
4. All Resistance
Ring one Obsidian Ring of the Zodiac
The Compass Rose
Focus
1. Socket
2. Attack Speed
three. Disquisitional Hit Chance
four. Critical Hit Damage
5. Intelligence
Ring two Convention of Elements
Ring of Royal Grandeur (Bounties A1, Cubed)
Restraint
Rechel's Ring of Larceny
one. Socket
2. Attack Speed
3. Critical Hitting Chance
four. Critical Hit Damage
5. Intelligence
Bracers Ashnagarr'south Blood Bracer
Aughild's Search (Crafted)
Lacuni's Prowlers
Warzechian Armguards
one. Fire Impairment
2. Disquisitional Hit Hazard
3. Intelligence
4. Vitality
5. Armor
Amulet The Traveler'due south Pledge
Squirts Necklace
i. Socket
2. Critical Hit Harm
3. Burn Damage
iv. Critical Striking Risk
5. Attack Speed
vi. Intelligence
Chugalug The Shame of Delsere
Captain Carmine'south Silk Girdle (Crafted)
Goldwrap
Fazula'south Improbable Chain
1. Intelligence
ii. Vitality
3. Life %
4. Armor
Potion Abysmal Potion of the Unfettered To avoid Oversupply Control effects
during your DPS phases
  • Bane of the Stricken helps us impale the Rift Guardian. As long as you don't need more than 2 minutes to impale it you tin equip Bane of the Powerful instead.
  • Blight of the Trapped (BotT) grants us a global separate i.6 harm multiplier. It requires us to stand within fifteen yards of our enemies to utilise its effect, which is the same range we require for Brazenness. On the Rift Guardian our Follower will continuously reapply a slow.
  • Gogok of Swiftness gives 15% Assault Speed, 15% Cooldown Reduction and up to 30% Contrivance based on the amount of stacks y'all have. You lot gain a stack with each hit upwardly to a maximum of 15, and all stacks are refreshed if you assail every 4 seconds.
  • Pain Enhancer for endgame solo Greater Rift push button in order to attain crazy Attack Speed Breakpoints in density and outburst down Elites.
  • For Nephalem Rifts,Benefaction of the Hoarder is e'er included due to its amazing synergy withAvarice Band and Goldwrap.
  • Disintegrate is the cornerstone of the reworked Firebird'southward Finery set, hitting monsters with this skill applies Ignite on top of building Combustion stacks to reduce our Teleport Cooldown and buff our (6) Bonus Ignite procs.
  • Spectral Blade Flame Blades is our primary dissentious ability due to its high Attack Speed allowing us to proc Ignite damage ticks insanely fast.
  • Explosive Blast Chain Reaction activates our Orb of Infinite Depth and is besides a practiced way to proc the Ignite from the Firebird's Finery (six) Bonus considering information technology has no cast animation and therefore won't interfere with our overall gameplay.
  • Teleport is our mobility skill whose Cooldown is reduced to the minimum 0.5 second cooldown due to the Firebird'due south Finery (4) Bonus.
  • Magic Weapon Deflection is used to generate Shields on every cast to keep united states alive and protect our Squirt'due south Necklace damage multiplier in some variants.
  • Blackhole Spellsteal and Frost Nova Os Chill in some variants for massive additive damage buffs before our Burn down Convention of Elements bike.
  • Evocation for boosted damage through Helm Crimson'south Trimmings (3) Bonus or for Archon setups.
  • Elemental Exposure is a separate and global multiplier debuffing each target once for each chemical element (Fire, Cold, Arcane, Lighting) for up to five seconds when y'all hitting it with said target. The elemental type of the damage range on your equipped weapon will also be applied with each power that y'all hit with.
  • Audacity provides u.s.a. with a separate 1.iii multiplier if our target is within 15 yards.
  • Unwavering Will grants us a toughness boost and 10% additive harm when standing still.
  • Galvanizing Ward is our primary defensive passive for variants using Squirt's Necklace, to protect its 100% separate damage multiplier.
  • Other options can include:
    • Conflagration to use a squeamish half dozen% Critical Hit Take chances debuff on monsters.
    • Unstable Anomaly for another crook expiry mechanic on top of the (2) Bonus.
    • Blur for some decent flat mitigation.
Cadre Offensive Defensive Utility
i. Movement Speed i. Attack Speed 1. Armor 1. Life per Hitting
two. Intelligence ii. Critical Hit Harm 2. Life % ii. Resource Cost Reduction
3. Vitalityi iii. Critical Hit Gamble 3. All Resistance 3. Pickup Radius
4. Maximum Arcane Power 4. Cooldown Reduction iv. Life Regeneration iv. Expanse Damage 2

1 Aim for a decent HP pool (~1,000,000 Life in Solo Push) as your Shields (Galvanizing Ward and Deflection) scale with information technology.
2 Avert whatsoever source of Area Damage as this build doesn't scale with it and information technology tin can lag the game.

Patch 2.7.0 revamped the follower system giving all 3 hirelings new powers and the emanate organization. The first affair you should exercise is read our consummate follower guide and remember the key takeaways:

  1. The emanation organisation allows followers to share sure legendary and set powers with you. The most important ones are: The Season of Time, Nemesis Bracers, Forehandedness Band, Sage's Journey and Cain'southward Destiny. Click the guide above for the full list.
  2. Follower's powers are based on their main stat (maxed at 25,000, but they take a two.5x multiplier so you only demand 10,000). This means we stack Intelligence on the Enchantress, Dexterity on the Scoundrel and Strength on the Templar.
  3. Followers share 20% of their Experience, Magic and Gilt Find stats with y'all.
  4. Legendary gems exercise non work on followers, except Esoteric Amending and Mutilation Baby-sit.
  5. Cooldown Reduction does not work for any follower skill except the Templar'southward Heal.
  6. Followers never deal significant harm; you're on your ain to clear the content.

Select Follower

T16 Enchantress

For T16 we recommend this Enchantress setup considering she is the only follower that gives Cooldown Reduction, allowing you to spam your abilities more. Since this is T16 content, she'll stay alive with Esoteric Amending and Mutilation Guard and employ Manus of the Prophet to gain all skills. This will give united states of america Cooldown Reduction, Elemental Damage, Reduced Damage from Ranged Attacks, Armor, Set on Speed, and a Cheat Death.
Stat Priorities: Since we do not have the immortality focus, nosotros demand to stack survivability on our Enchantress.


Intelligence > Vitality > Life % > Armor > All Resistance > Life Per Hit > Attack Speed.


Key Items:

  • The Season of Time: For double duration on Pylons.
  • Nemesis Bracers: For extra Elites, Decease's Jiff s and In-geom procs.
  • Avarice Ring: For the insane pickup radius.
  • Band of Royal Grandeur: To complete our sets.
  • Gloves of Worship: For 10 Minute Shrine Buffs.
  • Sage'due south Journey: For double Decease's Breath due south.
  • Cain'southward Destiny: For 25% more Greater Rift Keystone due south.
Speed GR Enchantress

For speed Greater Rifts we recommend this Enchantress setup because she is the but follower that gives Cooldown Reduction, allowing you to spam your abilities more. Since this is speed content, she'll stay live with Esoteric Amending and Mutilation Guard and use Hand of the Prophet to gain all skills. This will give usa Cooldown Reduction, Elemental Damage, Reduced Damage from Ranged Attacks, Armor, Attack Speed, and a Cheat Death.
Stat Priorities: Since we do not take the immortality focus, we demand to stack survivability on our Enchantress.


Intelligence > Vitality > Life % > Armor > All Resistance > Life Per Hit > Attack Speed.


Key Items:

  • The Flavor of Time: For double duration on Pylons.
  • Nemesis Bracers: For more progression from Elites.
  • Oculus Ring: For 85% increased harm.
  • Ice Climbers: To make your follower allowed to Freeze and Immobilize effects.
  • Hellfire Ring, Leoric's Crown and Cain'due south Destiny: For more Experience and Attack Speed.
GR Pushing Enchantress

For Greater Rift Pushing nosotros recommend this Enchantress setup for the Deadening from Temporal Pulse, Burn Damage from Amplification, Damage Reduction and Armor from Powered Shield, and the Assail Speed from Focused Mind.
Stat Priorities: Since we have the immortality relic, we do not need to stack survivability on our Enchantress.


Intelligence > Attack Speed.


Key Items:

  • The Flavor of Time: For double elapsing on Pylons.
  • Nemesis Bracers: For more progression from Elites.
  • Oculus Ring: For 85% increased damage.
  • Unity: For 50% damage reduction if you're also wearing one.
  • Ice Climbers: To brand your follower immune to Freeze and Immobilize furnishings.
  • Mempo of Twilight and Cain's Destiny: For more Attack Speed.

The general playstyle for pushing Greater Rifts with Firebird's Finery Flame Blades is pretty straightforward one time you become all your buffs running. The first thing to practice before moving is casting Disintegrate for 2 seconds in social club to build your Combustion stacks granting you 80% harm reduction and a 0.5 second Teleport Cooldown. Utilize Teleport to get the Safe Passage 25% damage reduction and bandage Explosive Nail Chain Reaction to build your Orb of Space Depth stacks for another 80% damage reduction.

The just thing left for you to do is to Teleport effectually and bodypull enemies together using Atomize while keeping your Orb of Space Depth stacks upward. A few seconds before your Fire Convention of Elements cycle starts:

  • Fix on a pull of monsters with Teleport.
  • Channel Disintegrate to go your Combustion stacks to fifty and make sure all monsters are ignited.
  • Cast Black Hole Spellsteal to lock monsters and group them upwards while getting a huge additive harm vitrify for v seconds.
  • Spam Flame Blades to impale monsters!

Firebird's Finery builds are a good choice for Hardcore players as the (ii) Bonus provides a complimentary cheat expiry every lx seconds and the (iv) Bonus grants yous 80% damage reduction as long as you keep at least 1 Combustion stack. Furthermore, all iterations are using Orb of Infinite Depth for another lxxx% damage reduction. The set up likewise allows us to get a 0.5 2d Cooldown Teleport for a huge mobility to escape danger at whatsoever time and, last but not to the lowest degree, Shields mechanics are used with Galvanizing Ward and Magic Weapon Deflection for another layer of defense to guarantee you'll never die! Check out our dedicated Hardcore Survival Guide to learn more nigh how to succeed in this game style!


Variants

  • Nephalem Rifts
  • GR Solo Speeds
  • GR Group Speeds
  • GR Solo Push
  • GR Group RGK

Nephalem Rifts

Firebird Explosive Blast T16

Concept
Similar usual we utilize Benefaction of the Hoarder with Goldwrap and Forehandedness Band (on follower) to become invincible and instantly vacuum the juicy Progression Orbs from Elites.

Even so, every bit Flame Blades is clunky for T16 Nephalem Rifts, we are going to use Explosive Blast Chain Reaction in conjunction with Cooldown Reduction and Obsidian Ring of the Zodiac to impale monsters.

Gameplay
Immediately cast Disintegrate to build Combustion stacks. Another good pull a fast one on is to numlock Explosive Blast. Meanwhile Teleport is a practiced mobility skill, its animation time and minimum 0.five 2d cooldown are the reasons why we volition move faster by running around using the Movement Speed buffs of Boon of the Hoarder, Echoing Fury, Rechel'due south Band of Larceny (which tin proc due to Echoing Fury Fear on Hit) and Illusionist.

Movement from Aristocracy to Elite and use Teleport merely to continue up the Illusionist Motion Speed buff and to leap on Elites quickly. So bandage Disintegrate on top of your character to proc an Free energy Twister from Etched Sigil that sucks all the monsters in while yous Ignite them and Explosive Smash Chain Reaction is doing the work.

Setups
Early in a flavour, if you lack damage, remove Echoing Fury to equip In-Geom and cube Orb of Space Depth. If you don't like the Ranslor's Folly playstyle, you lot can swap them with Warzechian Armguards and equip Orb of Infinite Depth while keeping both Echoing Fury and In-Geom.

In groups, replace Warzechian Armguards with Nemesis Bracers and Obsidian Band of the Zodiac with Avarice Band. Obsidian Ring of the Zodiac is mainly used to assistance us kill the outset Elite pack to get our In-Geom proc so losing information technology should non touch y'all in parties equally your teammates can assist yous impale the outset Elite. If you are comfortable plenty with your damage, use Sage'due south Journey instead of Captain Crimson'southward Trimmings. On the Rift Guardian, you tin swap to Cain's Destiny while keeping your Firebird's Finery (half dozen) Bonus if y'all rotate out Etched Sigil for Firebird's Eye.

GR Solo Speeds

Firebird Flame Blades Greater Rift Speeds

Concept
Our main damaging ability is going to be Flame Blades from now on. We take Focus & Restraint and replace Benefaction of the Hoarder with Gogok of Swiftness for additional Assail Speed, Dodge and Cooldown Reduction granting us damage due to Helm Crimson'southward Trimmings (3) Bonus.

Gameplay
Your biggest enemy volition be Hard Crowd Command Effects since y'all have no style of mitigating these except for Crowd Command Reduction on your Amulet, Helmet and Rings. For a stride-by-step gameplay description on how you should sequence your skills, cheque out the "Gameplay" department to a higher place.

Setups
If incoming damage is an outcome, swap out Blight of the Powerful for Esoteric Amending instead. You tin also supersede Teleport Wormhole with Safe Passage for an boosted 25% harm reduction. If yous're comfy with both your harm and toughness, go for Invigorating Gemstone instead of Bane of the Powerful for the Crowd Control Amnesty.

It is likewise possible to replace Aughild'south Authority with The Furnace and Ranslor's Folly, and removing Black Hole for Energy Twister Wicked Air current for pixelpulling.

GR Group Speeds

Select Build Version

Firebird Flame Blades Greater Rift Speeds

Concept
In Grouping Speeds the basic setup is exactly the same you use in Solo Speeds with the exception of replacing Say-so with Elemental Exposure for more damage. The setup revolves around two Flame Blades Wizards supported by a zBarb pulling Elites and group monsters together and so y'all can hitting many targets at once, with a zDH tremendously buffing your damage output.

Gameplay
The gameplay stays the same as in Solo Speeds: rush to Elites and big pulls of monsters, kill them and move onto the side by side pull quickly. Luckily yous won't have to care about Oversupply Control Furnishings since the zBarb is providing you with Ignore Pain Mob Dominion.

Setups
Every bit there are two Flame Blades Wizards in the party, the Wizard with the least damage should supersede Evocation (or Elemental Exposure if y'all're playing Contrary Archon) with Conflagration to utilise a half dozen% Critical Hit Chance debuff on monsters.

Contrary Archon Flame Blades Greater Rift Speeds

Concept & Gameplay
The best Group Speeds setup relies on two Opposite Archon Flame Blades Wizards. The only changes required are to accept off Captain Crimson's Trimmings to get The Swami and Fazula'southward Improbable Chain and get Cooldown Reduction on all your gear to become to 68.24% CDR with Gogok of Swiftness. This brings us to a 38 second cooldown on Archon Teleport. We're not playing Convention of Elements, meaning we play around a xl second cycle.

This setup requires good group coordination as the primary idea is to desynchronize the two Wizards, meaning when one goes out of Archon, the other transforms. This allows the kickoff Magician to kill monsters with Flame Blades, feeding Archon stacks to the second Wizard and then on.

GR Solo Push

Select Build Version

Firebird Flame Blades Solo Button

Concept
The setup is pretty much the same than the Speeds setup except nosotros apply Endless Walk and Convention of Elements.

Gameplay
As usual, Hard Crowd Command Effects when y'all're actively spamming Flame Blades to deal damage are going to be your worst enemy since you have no way of mitigating these except for Crowd Control Reduction. For a stride-past-step gameplay description on how you should sequence your skills, check out the "Gameplay" section to a higher place.

Setups
If you feel comfortable, replace Gogok of Swiftness with Pain Enhancer which makes you lose 30% Dodge but allows y'all to potentially make amend damage bursts through additional Attack Speed Breakpoints.

Firebird Flame Blades Solo Push button due west/ FnR

Concept
The other variant yous might find on the leaderboards is the one using Focus & Restraint likewise as Eject's Necklace. This requires us to play Galvanizing Ward to protect the Eject's Necklace damage multiplier. Don't forget that Wizard shielding mechanics scale with your HP pool, so calculation more Vitality and Life % is ever a huge toughness boost. This setup is way squishier and harder to play simply has more damage potential overall.

Gameplay
As usual, Hard Crowd Command Effects when you're actively spamming Flame Blades to deal damage are going to be your worst enemy since you take no mode of mitigating these except for Oversupply Control Reduction. E'er make sure to go on your shields up to maintain Eject's Necklace 's damage multiplier. For a step-by-pace gameplay description on how you should sequence your skills, check out the "Gameplay" department above.

Delight annotation that this setup is not recommended for casual play. The playstyle is similar to the regular version, except you are squishier and have a more exigent gameplay requiring to continue upward Focus & Restraint buffs and protect Eject's Necklace damage multiplier through shields at all time.

Setups
You can swap Pain Enhancer to Gogok of Swiftness to retain some Attack Speed while getting a massive contrivance bonus.

GR Group RGK

Firebird Opposite Archon Flame Blades RGK

Concept
You're an Elite sniper during the Greater Rift and the Rift Guardian Killer. Hence why yous stack as much Set on Speed and Elite Damage equally possible.

Gameplay
Y'all're non stacking Cooldown Reduction in gild to continue a high Flame Blades Assault Speed Breakpoint. This ways y'all have a 45 second cooldown on Archon and can damage twice every 3 Convention of Elements cycles, going into Archon at the start of your Cold cycle. The Trashkiller will feed you lot Archon stacks for yous to use when you're out of Archon. A crucial point is to time your last Archon to finish when the Rift Guardian spawns so you have stacks from the final monsters killed and you won't waste product any time on the Rift Guardian.

Setups
If you feel too squishy or tin can't reliably proceed Squirt's Necklace on the Rift Guardian, switch Lacuni Prowlers for Ashnagarr's Blood Bracer to double your shields at the price of a Flame Blades Attack Speed Breakpoint. Swapping out Elemental Exposure to take either Unwavering Volition or Blur is besides possible.


Video Guide


Mechanics

  • The Meteor that revives y'all from the Firebirds Finery (two) Bonus has a 60 2nd internal cooldown (ICD) and resets when yous dice.
  • The Ignite DoT of Firebirds Finery (2) Bonus has a maximum range of 200 yards. Once you exceed this altitude to an ignited enemy the DoT is removed from the target. The Ignite DoT is likewise removed when you change Greater Rift floors or dice.
  • You proceeds Combustion stacks from Firebird'southward Finery (4) Bonus very quickly when channeling Disintegrate. Combustion stacks decay at the rate of 2 per 2nd.
  • Teleport Cooldown is reduced past up to 100% at l Combustion stacks, only still has a minimum cooldown of 0.five seconds.
  • Ignite DoT benefit from "Burn down skills deal X% more harm" and include Critical Hit Gamble and Damage (1 + CHC * CHD) as a damage multiplier only cannot proc Area Damage. Like any DoT, crit debuffs practical on monsters such as Iceblink or Multishot Wind Chill doesn't work.
  • Firebird's Finery (six) Bonus procs benefit from "Fire skills deal X% more damage" and can critically hit but cannot proc Area Impairment. Crit debuffs like Iceblink or Conflagration does work.
  • Firebird's Finery (6) Bonus cannot proc from effects with a proc coefficient of 0. Thus Etched Sigil and Wand of Woh procs do not trigger the (vi) Bonus!
  • Blizzard Apocalypse does not proc the (6) Bonus either.
  • Pets such every bit Hydra and Mirror Image south practice non proc the (half-dozen) Bonus since a nerf in Flavour 25.
  • In order to keep up your shields to survive while maintaining Eject'due south Necklace damage multiplier, you need to acquire to judge the incoming damage and how fast you can build those shields yourself, which requires practise.
  • Shields have no direct UI indicator unless you mouseover your wellness globe.
  • You can meet that you lot have whatever shield up when you see a transparent blue chimera effectually your character (non the size of the shield, nevertheless).
  • Because Wizard Shield values scale with your full life, Vitality and Life % stats become substantially better for toughness scaling compared to other builds.
  • Galvanizing Ward is the primary shielding mechanic used for well-nigh Wizard builds, which combined with Ashnagarr's Claret Bracer adds upward to 120% of your full life equally a shield. This shield will reset to its maximum value every v seconds if this shield in particular doesn't take any striking in the meantime.
  • Spectral Bract Barrier Blades and Magic Weapon Deflection represent the secondary shielding mechanic of the Magician and can be stacked as much as you like, only their shield value is set at 4% (up to 8% with Ashnagarr'southward Blood Bracer) of your total life and they only lasts for three seconds. The elapsing is counted for each stack individually. For this specific build iteration, we desire to apply Flame Blades.
  • While Barrier Blades or Deflection (or any other shield in that thing) protect the Galvanizing Ward shield, it is possible to reset the shield gained from the passive to total fifty-fifty while taking hits.
  • All of these mechanics make it so that when your shields start breaking or your Galvanizing Ward doesn't find plenty time to reset, the whole setup will autumn autonomously really quickly. Make certain you understand your limits and survivability in different situations.
  • The Assault Speed bonus of The Shame of Delsere and Fragment of Destiny are multiplicative with each other and with other bonuses. This means using both will grant you a ane.5 * one.v = two.25 Attack Speed multiplier. This allows the states to become the 11 FPA Attack Speed Breakpoint on Spectral Bract in this setup in lodge to go every bit many Ignite procs equally possible from Firebird's Finery (6) Bonus.
  • Each stack is a debuff for one of the following elements: Cabalistic, Cold, Fire or Lightning.
  • Each stack is unique and refreshes its own duration when reapplied.
  • Any ability with a proc coefficient greater than zero applies a stack of its respective element. This inherently means that merely selfcasted abilities grant stacks.
  • The elemental range on the Weapon applies its respective stack with all abilities if the elemental range is of the type: Arcane, Cold, Fire or Lightning. This is why Detail Stat Priorities state you lot want a weapon with Cold or Lightning Harm Range.
  • The v% harm from each stack is additive to each other adding up to a total of 20% split up damage multiplier.

Summary

  • Put together the core items and acquire the full Firebird's Finery set.
  • Channel Disintegrate at the commencement of every Rift for damage reduction and infinite Teleport s.
  • Enjoy this very fast paced Wizard melee playstyle!
  • Hard Crowd Control Effects are at present your worst nightmare!

Good luck!


Credits

Written by Chewingnom .


Changelog

Apr 3rd 2022

Updated for Season 26 / Patch 2.7.3. Refined Endless Walk & FnR Solo Push Setups.




Source: https://d3.maxroll.gg/guides/firebird-flame-blades-wizard-guide

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